We played on a 8x6 table. The RPR can accommodate up to
a 12x6 but for a Saturday game with 3 players per side, an 8x6 is sufficient. It gave good figure density/visuals at least to me.
The buildings are all Crescent Root. I don't know how old they are or if they're still available. I'll just say several years old and you'll need to check out their site if they're still in business. I usually use these for France 1940 Flames of War games. They work quite well for Napoleonics as well. I've still got over 25 years worth of 15mm/25mm buildings and stuff. I like the Crescent Root stuff best right now. The forested areas are pretty cool to work with as well. The trees have pins attached to the bottom of their trunks. I can make a forest or woods look like a woods instead of using crappy felt pieces. Players can "open and close" the wooded sections as they move through.
The French advanced quickly with Legere and occupied the wooded areas. The British resigned themselves to countering with the Brunswickers on the flank. The Legere froze the Brunswickers in place while French Line Lanciers began to cross the stream. The Brunswickers remained in column rather than deploying into line. Britsh Line infantry supported the Brunswick contingent. No reserves on turn one.
I've read multiple posts on the Napoleon at War forum whining that the attacker cannot win a NaW game. I don't see this in our games. Sure, one takes attacker's losses and the attacker WILL lose the game if they attack without proper "preparation". Use the Heavy Artillery, use the cavalry to "pin" units either into square or into other formations if the player is either incredibly brave or thinks "the odds are in their favor" not to form square (dumb idea). After the units have been whittled down, then attack. It works as the French forces I've seen on the table usually outnumber the British by 1 or 2 batts. per brigade.
Looking at the game from the French side, it looked pretty strong for the French and not so much for the Brits. The game ended up with the British cavalry getting whacked as the British infantry moved down the road to Waterloo.
My observations and lessons learned? Get more Brits on the field sooner. I'd better re-read the OBs for Brits and put them on the table correctly. I should also paint a Light Infantry Division and more "fodder" allies such as Dutch-Belgians, Nassau, etc. to soak up some of the quick advancing French. I don't know, I'm thinking my collection is big enough for me to play. I've got a couple of batts. of Highlanders too. I put them up and quit painting them when I had to paint kilts in 15mm. They're a P.I.T.A. on a larger figure. I just don't want to deal with them on a 15mm. They might help but not much. All in all, we had a good game, and good day. That's what our hobby is all about! We're planning on playing Might of Arms ancients on the Friday after Thanksgiving. No "Black Friday" madness for us.