Found a bit of time to learn (sorta') a great set of Dark Age rules that are set in post-Roman Britain. I won't go into a long tome about how I like the rules, they're easy to learn but hard to master, are written to flow smoothly as honey and just fun enough to keep my interest through many rounds of Chocolate Double Stout, Dunkelbrau, and Fireball Whisky! These rules are a "winnah winnah-chicken dinnah" for me and a great compliment to Saga Dark Age rules. I've never been a "skirmish gamer" in 30+ years; but, these rules plus another Two Fat Lardies set "Chain of Command" have gotten my attention as our group really hasn't dusted off our HUGE ancients collections in years. OK, now on to the game report.
The game has a "game" within the game for pre-battle terrain set up and for pre-battle inspiration of a warlord's troopers and levies. The pre-game is really fun and sets the stage very well for the miniatures battle. We played on Rusty Parker's 6x4 table with a lot of beachfront property for the Saxons to wade through. The terrain game ended up with a set of marshy areas, a large forested area, two hills and some rocky/difficult ground
The Saxons hit the beach and got funneled into a small deployment area. The forest and marshy areas split the Saxons into three distinct forces. The Romano-Brits were deployed to take and hold the higher ground inland. The game has a really cool inspiration phase that can include giving a rousing, inspiring speech to the men, passing out copious amounts of mead and ale to your troops (liquid courage), consulting the gods, committing your champions to single combat or just saying "screw it" and getting straight to the battle. I proceeded to roll up a big hit of mead and ale. My army went to battle staggering drunk. Sometimes that is a good thing! I celebrated the fact with a long draft of Chocolate Double Stout! Rusty committed his champion to fight my champion (FiddyEuroson). FiddyEuroson wounded the Saxon dog and forced him to leave the field. The Romano-Brits were standing around gobsmacked as their previous encounters with the Saxons had some bad results. This battle would be the pivot point to whether or not the Saxon warlord Theoden could take the province defended by the upstart, wannabe' Dux Ludicrous Sexus. Game on!
This game was nip and tuck throughout. I'll post up pictures, comment and try to give some flavor to the pics. If you were thinking about playing a Dark Ages game, tried Saga, found out it was "game of the week" at your local game store and your collection is collecting dust; try Dux. You can easily play a two person campaign (we try to play weekly) or a larger battle where multiple warlords are utilized. The rules are written in a tongue in cheek style so it's a pretty easy read. If you play other TFL rules, you'll see a common set of mechanics in all of them. They work and work well. Enjoy the gallery! It was a great evening with a great friend!
|FiddyEuroson fights the big bad-assed Saxon champion. It's|
brute strength against Romano-British guile. Who wins?
|Ludicrous Sexus' Hearthguard|
|Where's the Saxon Champion? Oh yeah, he's limping back to meet|
his boss, Theoden
|Rusty Parker's Saxons look GREAT!|
They fight pretty GREAT too!
|Romano-British warriors-ex Federatii Palatini|
|Ludicrous Sexus, wannabe' Dux of Britania|
|British Warlord serving Ludicrous|
|Levies and Warriors facing off against the raiders|
|SHIELDWALL! I pulled a "step forth" card, putting|
my troopers into shield wall up hill, forcing the Saxon
warlord to re-think the charge.
|Gripping Beast Shieldwall sets from|
my Late Roman collection
|Saxons have bent the Romano-Brits in two directions...|
Ouch! Not to worry!
|Learning from the last two games (it took that long|
for Miller to figure this out), warriors and levies form Shieldwall
preparing for a Saxon charge.
|Shieldwall closer up. Little Big Man Studio Banners|
and Gripping Beast Dracos grace my collection. Great
|Some Scottish "bard" or some Gaelic term for liar|
and puffer-up of the Saxon warlord, Theoden LOL
|Saxons are like Doritos. Go ahead and slay them...|
we'll make more!
|Facing off. It won't be pretty and will leave plenty of marks!|
|A lone, brave lad gives the Saxons a Romano-British|
"raspberry" after being bounced off the hill; keeping
the R-B flank from being turned.
|Cool figs...cool game!|
|Lots o' dead for the ravens and crows.|
|Each yellow marker equals "one shock". One|
loses melee 1D6 for every two markers. You do the
|Very active and fun game. Note all the shock markers|
on both sides. Casualties and fatigue starting to set in
|Shield Walls hug the hill. Miller is NOT going off THIS|
hill THIS time!
|Levy and Warrior group routing.|
Check out the number of shock
markers. I've never had as many in a game. Tough
melee results for the Romano-Brits
|Ludicrous Sexus preps to smak Sax-sons|
|Gripping Beast casualties|