Monday, March 3, 2014

Two Great Napoleon at War Games Today at the Rat Palace Redux!

We played a couple of great Napoleon at War games today. We played a touch over 2600 points per side on an 8x6 table.  Hosted a great group of four players. Clay Smith was illin'.  Get better Clay!

We rolled a scenario out of the rules and played the Rear Guard scenario. The French were the attackers and the British were the defenders.  The scenario played out pretty well for the first game. The British team played a Heavy Cavalry Division with the multitudes of reserves available to it.  Got my first taste of Elite, Fearsome French Grenadiers a Cheval.  They were overstrength, elite, brave clean and damn sure reverent! Rusty brought out some really great looking French miniatures today. I was totally enthralled with his Dragoons and Lanciers. I'm thinking a Dragoon brigade would really look good on the table. Definitely an alternative to the usual Cuirassiers we field on both sides (French and Austrian) of our collections.  Rusty is moving into his house soon and we'll have two venues in which to game on the SOUTH SIDE of Dallas! Watch out...we're takin' over!

Post Launch of the British Heavy Cavalry-A grand void!
The British Heavy Cavalry division smacked down on French infantry in turn one and were then smacked down in turn 2. The first game was over by turn 3 as the French had occupied the British forward objective (not contested).  We decided to recycle the crushed forces and play a second game using the same terrain and objectives.  It was nip and tuck as both sides caused force morales.

The games ended after about 6 hours of elapsed game time.  We could have and probably should have played on to a visible conclusion but we were ready to call it a day.  It was over 70 degrees in Dallas yesterday and today it was sleeting, icing up and was about 25 degrees all day. We decided to call it since the roads were getting nasty and icing up.  We're planning on putting on our next game at Madness Comics in Plano on March 23rd. All are invited and welcome to play. Just bring some painted miniatures, dice and ruler and let's throw down!

Here's a brief (sorta') gallery of the action....
Brunswick and Dutch-Belgians finally decide to get to the battle during GAME 2!

British Reserves never arrived in GAME 1. The French won in game turn 3!

Dead Eye Shot Brunswick Artillery-New Line Miniatures

Brunswick Uhlans read the road sign and follow the directions!

Rusty and Scott plotting the demise of the Allies.  En Avant!

French occupy the Chateau de Brie!

Rear Guard action. British choose Right Flank. French choose balance. 

Scott and Rusty's French supported by Wurttenburger Arty.

Steve finds out the hard way the futile point of attacking a building in NaW

Scott is a GREAT teacher! I'm a teacher....I know good teachin'!

Grenadiers a Cheval vs. Scots Greys. Who will win?

Pre Launch photo of the British cavalry on the Frogs!

French initial forces-Game 1 and 2

Lonely British Heavy Cav Brigade

Pre Launch positions of the British Heavy Cavalry on those pesky Frogs!

Post launch conditions on the right flank


French initial deployment near the village of Fugpee

Rusty's French I think..they may have been Scott's. They all look alike to a Brit.

French advance on left flank-Game 1 and 2

"Not again...those damned British Heavy Cavalry"

Tex the Giant Schnauzer is a gamer and a pain in the butt for food

The Allies finally decide to arrive IN GAME 2! Brunswickers and Dutch-Belgians

Brunswick Light Cavalry Brigades shoulda' read the "road sign"

Thin Black Line-New Line Miniatures Brunswick "Black Horde"

Dumb Brunswick Uhlans pursue and get shot away by the French leaving a muttered expletive by the British player (me)

"I'll meet them with my Lanciers!"

French-Brunswick standoff in the Rat Palace Redux

Rusty's "killer" Wurttenburger Heavy Arty. battery.

Close up of Rusty's Wurttenburger "killer" arty. battery

Sunday, February 2, 2014

Ready for Black Powder Pike and Shotte ECW on the 22nd!


I'm ready for Black Powder/Pike and Shotte on the 22nd. I was pretty sure I had enough for at least two armies.  Yep...right arm! I've got two full armies as portrayed in the rules.  Here's how it breaks down.
4 Battalias of 3 regiments of horse-144 figures
4 Battalias of 3 regiments of pike/shotte-240 figures
2 Forlorn Hopes-small 12 figure units on single bases
2 Dragoon units and appropriate dismounts-mounted in skirmish order
8 artillery pieces
1 Mortar
1 Sharpshooter/Sniper
2 firelock units (for guarding baggage and/or detached to artillery unit
Generals and CICs for both Parliamentary and Royalist forces

All I need to do is add players and roll some dice. Here's a small gallery. Pictures are taken in my gaming house. It's called the Rat Palace Redux. It's located in Red Oak, Texas. Come over and let's roll some bones. You're always welcome!

Force A array 

Ordnance and Firelock Guards

Chas his own sef' with wrong flag

Forlorn Hope-A good use for extra figures HA!

All hail the yeoman clubmen!

Horse Battalia and Canary Dragoons

Horse Battalia and no Dragoons

Shot of Sandy Botond constructed windmill and horse wing

I'm a doctor not a general!

Typical size of infantry units-I'm making this my standard 


Give Fire!

Norwich Dragoons

Ordnance and sharpshooter/sniper

Why We Fight!

Infantry array

Horse wings face off

Warlord Artillery Set. Not too shabby for resin and metal 


Force B Array

Force A Array






Monday, January 27, 2014

Great Napoleon at War Game-French vs. British and Brunswickers

Just one part of Madness Comics-A converted GROCERY
STORE!
We decided to play a game "up north" so the guys that live up north (Dallas is pretty spread out) wouldn't have to drive south to Red Oak for a change.  We played at Madness Comics in Plano. I've got to give kudos to the owners and management for a great place to play.  It's the largest gaming facility I've played in other than at a con.  Highly recommended. Close to beer drinking is a plus as well!
We met several new players while we were there. Napoleonics just draws a crowd.  Nicely done Napoleonics like Clay's are just eye candy for gamers.  Hopefully we can build upon this game.


Short AAR: 2500 points per player (2 French, 1 British): 5K total
French played Infantry Division, Heavy Cavalry Brigade, Light Cavalry Brigade, Heavy Guns
British played Heavy Cavalry Division with Royal Horse Artillery in Support initially.  Most of the British units start in reserve and arrive/move as per the reserve rules. I was lucky throughout the game and had consistently good reserve rolls
Men at War French Infantry painted by John Stonecipher

Here's a shot of Clay's French. They are Napoleon at War figures painted by John Stonecipher. John is a painting legend in the DFW area.







Initial deployment of British Heavy Cavalry Division
Figures by Men at War, Campaign Games Miniatures, and AB Miniatures







My initial deployment was the British Heavy Cavalry Division supported by Royal Horse Artillery.  The French can be seen occupying the hill immediately to the front supported by Legere in the enclosed field








Brunswickers advance slowly on the left flank while the French hold the woods supporting the French division.  The Brunswickers are New Line Miniatures. I've found this line to work quite well with the giant-sized Men at War Miniatures.









British Infantry arrives on turn 1. I was sweating it but my ability to roll ones is a well known fact among the DFW Irregulars.  My friends that know how "well" I handle cavalry elements should be chuckling right now. I've been told face to face to "not touch the cavalry, Miller!"




Battlefield view on turn 2.  The French Heavy Cavalry Division has arrived and is moving down the road in the center of the field.  The French division on the flank has deployed into line and holds a strong position in the woods. French artillery has deployed to secure the center and the right flank.  British Light Brigade has arrived and advancing to oust the French from the woods. The British line infantry brigade occupies the village waiting for the French to "light up" the buildings.




The fight in the woods rages. I just love those crappy bendable bayonets. They just make my army look "so nice".   Call me picky. They just are poor quality in figures that cost as much as Men at War.   In the foreground, you can see the British Horse artillery moving to the right flank to support the Brunswick Light Cavalry Brigade that has stymied the French support of the Legere.





British Scots Greys prove yet again that they are the "noblest cavalry in Europe and the most poorly led."  I couldn't get a hit on the Cuirassiers if a hit was in season! I even got my son to get me some "big gaming dice".  I'll just blame the dice. It definitely was a close run thing.






Clay before he rolled HIS melee dice!



Clay's reaction to the Scots Greys use of rubber swords and why they wore funny hats.  He hasn't rolled HIS melee dice YET! Muuuhahahaha! Karma proved to be a real bee-atch!












Karma is a bee-atch....right Clay?








Scots Greys received a little assistance from the Dice Karma God. Both sides whiffed. Oh well, thanks for playing! The French Cuirassiers and Scots Greys just fought another round. I couldn't wound a general to save my life! Uxbridge on the other hand knew not to go "with the boys" this time!




The Brunswickers finally decided to get into line and get to work moving the French out of the woods.  The Brunswickers were supported by Dutch-Belgian cavalry.  You know them...the funny looking guys with bicornes and pink facings!







Mighty Dutch Belgian Heavy Cavalry-GCM figures



Once the supporting cavalry arrived, the Brunswickers were then commanded by a new player to Napoleon at War. He was definitely more competent than the British CIC. He pressed the French out of the woods. He then continued to press the French and separate them from the main French body in the center of the field. The British CIC was oblivious to the brave action and remained spellbound on the action in the center.





British Light Dragoons finally finished their tea and decided to make an entry as the French Light Cavalry Brigade advanced behind the Cuirassiers. The British continued to hold the village but one building was set on fire by the French howitzer. We never played this rule before. It was novel and kind of cool even though I kept taking stands from the unit from the fire.  OUCH!



Chasseurs destroy the remains of the British Heavy Cavalry
Brigade.



Clay started advancing in the center to see if the British CIC would act like a wet hen.  True to form, the British CIC met the advance and promptly lost a complete Heavy Cavalry brigade!  That'll teach ya' Uxbridge.  How's your damned leg?  Does it hurt yet?







The British launched their Light Dragoon Brigade frontally against the French artillery and remaining Chasseur regiment.  It looks cool doesn't it?  Yeah,  it only LOOKS cool. Clay commented that this charge would probably be the game.  Yeah, right!  The French Division commander calmly ordered his artillery to stand and shoot plus the remaining Chasseur regiment just kicked the stuff out of the Light Dragoons. I'm going to have to paint ME some Chasseurs!

Where are the Light Dragoons?

The British Light Dragoons decided to head home for a light luncheon.  The French taunted them for a second time as they moved to the divisional reserve area.








Brunswickers begin to close the door 


The Brunswickers pressed the French and made sure that brigade did not link up with the main French body in the center.  The redoubtable Dutch-Belgian cavalry is seen in the photo in support of the Brunswickers.  The Brunswickers are New Line Miniatures.






Frog Pressing


The British continue to press the French and compress the flank. Brunswick Uhlans and Hussars are supported by British Horse Artillery firing upon the square on top of the hill in front of Clay's pad-thing. The French have moved a Chasseur regiment to support the flank and an additional line infantry battalion to support the Legere plus artillery in a very compact position. Time to press some Frogs!


French flank begins to waver


French Chasseur regiment left the field due to poor morale roll while the Brunswick cavalry begins to move into the rear areas of the French. The French flank begins to waver.  It was definitely past time for a beer on both sides. I lost count of the number of game turns we played. It didn't matter. Six turns just isn't enough for larger games!






Game Over-British Pursuit continues



We were all ready after the French went down to an army loss rate of 50%.   This was a classic good game, down to the wire and last brigade.  Thanks to Clay and Scott Hendrickson for a great game!  Welcome to the new guys that played as well. We'd like to do this again at Madness Comics in Plano, Texas.  One just can't go wrong by playing there!

Next game?  Keep checking back and may you always roll a six!




Saturday, January 18, 2014

Black Powder Solo Game-54mm AWI Actually Works!

I dug out my copy of Black Powder again after a several year hiatus. The game we played previously left my group and myself a little cold. After reading several posts from a group of guys in "Yankeeland", I thought another try was warranted since the rules were originally a sizable investment.  I put a small solo game together to work out some of the more clunky mechanics that made us turn up our noses at Black Powder.  Used the stats from the Freeman's Farm game.

The rules call for larger sized (in the number of  miniatures) units.  My collection has been constructed for All the King's Men by Ken Cliffe.  Figures are based individually and are magnetically attached to movement stands. I decided the following convention would be in place for my game....
Regular Line Infantry: "normal sized unit"
Grenadiers or Highlanders: "large sized unit"
Jagers, Regular Light Infantry: musket skirmishers, riflemen: "small sized unit"
Cavalry: "regular sized unit"
Artillery: Battalion Gun for the Patriots, Regular sized gun for the British
The rules call for a larger table size. My game house can handle up to a 16x6 but since this was a solo game, I wanted to be able to reach quickly and work the rules rather than work the table.

British OB:
CIC: General Lord Foppe:8

Kilroy's Bde:
1st Battalion of Foote
Light Infantry
Highlanders without Kilts
Royal Artillery

Von Miller's Germans
Jagers
Knyphausen Fusliers
Von Rall's Grenadiers

Tarleton's Tories
Tarleton's Green Dragoons (unreliable)

Patriot OB:
CIC: General "Hard" Knox:8

Granny Smith's Brigade
2nd Mass. Continentals
1st Virginia Continentals
Men of Charleston (militia-unreliable)
South Carolina State Militia (unreliable)
Knox' Left Over Artillery-(batt. gun)

Lonesome Jones' Brigade
U.S. Continental Marines
Simpson's Militia (unreliable)
Lobsterhead Militia (unreliable)
Boone's Farm Rifles (small unit)

Harry Lee's Light Horse
Volunteer Light Dragoons (militia-unreliable)


Turn 1:
British win First Turn and brigade moved both infantry brigades one turn. Artillery caused 1 hit (saved).
Patriots move smartly to deny the Germans the sunken road. Marines and militia roll one move only. Boone's Farm Rifles move to occupy the Old Irish Church (ruins)
Simpson's militia causes one casualty to Jagers and disorders them. I'm not sure how to get the Jagers un-disordered other than to leave them where they are. They continue to take fire from the militia and stay disordered. That's a question for the Yahoo Group folks.  How to unscrew a unit once it is screwed.



Turn 2:
Insignificant fire, lots of saves, British move on the crossroads, Germans and USMC move to keep the sunken road from the other. Single moves for both sides. Patriot Light Horse moves to support the weak right flank of the Patriot line.  Anhalt infantry and Knyphausen Fusiliers open up on USMC. Three hits on USMC, becomes shaken.
Turn 3:Tarleton fails the order to support the wing of the British foot. British foot advance to clear the village of Fugpee. Knyphausen Fusiliers charge USMC with three moves. USMC shoots, no closing casualties to the Hessians. Melee results in the USMC retreating 1 move to the rear. Knyphausen stays in place.  I probably played this wrong as I considered the terrain a bit of sunken road and after reading the rules and a response on the BP Yahoo Group, I probably couldn't have seen the unit as they may have been obscured.  I'll remember next time but hey, it was a charge and melee on turn 3! That was cool!

Decided to stop at that point since I worked through the basic order, move, shooting, melee and morale phases.

I like the rules pretty well. I don't care for the point of having to keep numbers of hits and saves but that's a minor mechanics issue. It's not a game breaker for me. It just seems a bit familiar (LOL)

Next up is to play Black Powder Pike and Shotte solo and then host a game. Keep checking back.