Showing posts with label british. Show all posts
Showing posts with label british. Show all posts

Sunday, June 29, 2014

54mm AWI Game at Texicon 6/28/2014

I put on two All the King's Men AWI game at Texicon 2014 (Grapevine, Texas) on Saturday, June 28.   Kudos to Karl and Kevin Pajak for having a great venue for the mini-con. The venue was clean, open, COOOL in the Tejas summer, family friendly and war gamer friendly.  It was predominantly a fantasy and RPG type of con with a strong board gaming element. I felt a bit out of place as a historical miniatures gamer but KBO anyway.  The spread out game area was refreshing as most game cons are elbow-to a-hole gaming areas. As I get older, I appreciate it.  The majority of the games being played were played with painted miniatures although there was a sizable tournament (Warmachine..whatever that is) that just didn't require painted figures.  That's a rant I won't go into. Just leave it at I don't play nor would I ever take to a public venue miniatures that were not painted. Personal bias. Personal rant. I won't change. I am a paint Nazi!

On to the ATKM games.  I was able to put on two games. Both games were well attended with enthusiastic players.  ATKM rules are simple to learn, fun to play but subtle. The rules don't suffer poor decisions gladly.  I was able to bring on several units of Native Americans (Woodland Indians to we older folks). Magwa was the war band chief. Ken's rules give Indians some awesome abilities.  I want to play them in a FIW style scenario ala "Last of the Mohicans".

The games were played on an 8x6 game table. I got to put out all my collection to date. That's 28 units total.  Doesn't sound like a lot? Infantry consists of 14 figures, cavalry 8 figures, Indians were painted in 16 figure units as that's how the came in the box set.  I was stoked.

The first game went to the British, the second went to the Patriots. Both games went about 1.5 hours with teaching time/rules clarifications included.    If you are considering any rules for American Revolution, like to play in a "toy soldier" style, want something simple to learn but hard to master; these rules are for you.   Here's a gallery of the games. Pictures do better than my pedantic style anyway:
British right flank-Hessian wing

"Fearsome Tarleton and his Green Dragoons"

Not so fearsome Tarleton and his Green Dragoons meet Patriot riflemen

2nd Mass. supporting the U.S. Marines

Patriot center

Two good shots are all I shall ask of the militia!

Right flank of Patriot side. Magwa's full side

The Anhalt battalion didn't sign up for THIS!

British center-Lobsterbacks!

New players-game 2

New player-game 1

Patriot commanders Game 2

General Hard Knox urges on the U.S. Marines...Semper Fi!!!

Germans advance

Knyphausen Fusiliers advance

Light Horse Harry Lee's in column...oops...where's that British arty?

Lord Fop would rather be relaxing with a bottle of Port!

Magwa's full side.  Thanks Steve Bidwell for the units!

Cowering militia

Not bad shooting for militia-can only hit with a 5-6 on a yellow dice.

British look pretty tough...pretty...but are they tough?

General Hard Knox "recommends" that Magwa move his arse and get into the battle

U.S. Marines!  Urrrraah...

Frasiers Highlanders "in trews" oust Magwa with a gift of lead

Pre-Game 1

Pre-Game 2

Pre-Game 3

Pre-Game 4



Seriously? LOL

Monday, January 27, 2014

Great Napoleon at War Game-French vs. British and Brunswickers

Just one part of Madness Comics-A converted GROCERY
STORE!
We decided to play a game "up north" so the guys that live up north (Dallas is pretty spread out) wouldn't have to drive south to Red Oak for a change.  We played at Madness Comics in Plano. I've got to give kudos to the owners and management for a great place to play.  It's the largest gaming facility I've played in other than at a con.  Highly recommended. Close to beer drinking is a plus as well!
We met several new players while we were there. Napoleonics just draws a crowd.  Nicely done Napoleonics like Clay's are just eye candy for gamers.  Hopefully we can build upon this game.


Short AAR: 2500 points per player (2 French, 1 British): 5K total
French played Infantry Division, Heavy Cavalry Brigade, Light Cavalry Brigade, Heavy Guns
British played Heavy Cavalry Division with Royal Horse Artillery in Support initially.  Most of the British units start in reserve and arrive/move as per the reserve rules. I was lucky throughout the game and had consistently good reserve rolls
Men at War French Infantry painted by John Stonecipher

Here's a shot of Clay's French. They are Napoleon at War figures painted by John Stonecipher. John is a painting legend in the DFW area.







Initial deployment of British Heavy Cavalry Division
Figures by Men at War, Campaign Games Miniatures, and AB Miniatures







My initial deployment was the British Heavy Cavalry Division supported by Royal Horse Artillery.  The French can be seen occupying the hill immediately to the front supported by Legere in the enclosed field








Brunswickers advance slowly on the left flank while the French hold the woods supporting the French division.  The Brunswickers are New Line Miniatures. I've found this line to work quite well with the giant-sized Men at War Miniatures.









British Infantry arrives on turn 1. I was sweating it but my ability to roll ones is a well known fact among the DFW Irregulars.  My friends that know how "well" I handle cavalry elements should be chuckling right now. I've been told face to face to "not touch the cavalry, Miller!"




Battlefield view on turn 2.  The French Heavy Cavalry Division has arrived and is moving down the road in the center of the field.  The French division on the flank has deployed into line and holds a strong position in the woods. French artillery has deployed to secure the center and the right flank.  British Light Brigade has arrived and advancing to oust the French from the woods. The British line infantry brigade occupies the village waiting for the French to "light up" the buildings.




The fight in the woods rages. I just love those crappy bendable bayonets. They just make my army look "so nice".   Call me picky. They just are poor quality in figures that cost as much as Men at War.   In the foreground, you can see the British Horse artillery moving to the right flank to support the Brunswick Light Cavalry Brigade that has stymied the French support of the Legere.





British Scots Greys prove yet again that they are the "noblest cavalry in Europe and the most poorly led."  I couldn't get a hit on the Cuirassiers if a hit was in season! I even got my son to get me some "big gaming dice".  I'll just blame the dice. It definitely was a close run thing.






Clay before he rolled HIS melee dice!



Clay's reaction to the Scots Greys use of rubber swords and why they wore funny hats.  He hasn't rolled HIS melee dice YET! Muuuhahahaha! Karma proved to be a real bee-atch!












Karma is a bee-atch....right Clay?








Scots Greys received a little assistance from the Dice Karma God. Both sides whiffed. Oh well, thanks for playing! The French Cuirassiers and Scots Greys just fought another round. I couldn't wound a general to save my life! Uxbridge on the other hand knew not to go "with the boys" this time!




The Brunswickers finally decided to get into line and get to work moving the French out of the woods.  The Brunswickers were supported by Dutch-Belgian cavalry.  You know them...the funny looking guys with bicornes and pink facings!







Mighty Dutch Belgian Heavy Cavalry-GCM figures



Once the supporting cavalry arrived, the Brunswickers were then commanded by a new player to Napoleon at War. He was definitely more competent than the British CIC. He pressed the French out of the woods. He then continued to press the French and separate them from the main French body in the center of the field. The British CIC was oblivious to the brave action and remained spellbound on the action in the center.





British Light Dragoons finally finished their tea and decided to make an entry as the French Light Cavalry Brigade advanced behind the Cuirassiers. The British continued to hold the village but one building was set on fire by the French howitzer. We never played this rule before. It was novel and kind of cool even though I kept taking stands from the unit from the fire.  OUCH!



Chasseurs destroy the remains of the British Heavy Cavalry
Brigade.



Clay started advancing in the center to see if the British CIC would act like a wet hen.  True to form, the British CIC met the advance and promptly lost a complete Heavy Cavalry brigade!  That'll teach ya' Uxbridge.  How's your damned leg?  Does it hurt yet?







The British launched their Light Dragoon Brigade frontally against the French artillery and remaining Chasseur regiment.  It looks cool doesn't it?  Yeah,  it only LOOKS cool. Clay commented that this charge would probably be the game.  Yeah, right!  The French Division commander calmly ordered his artillery to stand and shoot plus the remaining Chasseur regiment just kicked the stuff out of the Light Dragoons. I'm going to have to paint ME some Chasseurs!

Where are the Light Dragoons?

The British Light Dragoons decided to head home for a light luncheon.  The French taunted them for a second time as they moved to the divisional reserve area.








Brunswickers begin to close the door 


The Brunswickers pressed the French and made sure that brigade did not link up with the main French body in the center.  The redoubtable Dutch-Belgian cavalry is seen in the photo in support of the Brunswickers.  The Brunswickers are New Line Miniatures.






Frog Pressing


The British continue to press the French and compress the flank. Brunswick Uhlans and Hussars are supported by British Horse Artillery firing upon the square on top of the hill in front of Clay's pad-thing. The French have moved a Chasseur regiment to support the flank and an additional line infantry battalion to support the Legere plus artillery in a very compact position. Time to press some Frogs!


French flank begins to waver


French Chasseur regiment left the field due to poor morale roll while the Brunswick cavalry begins to move into the rear areas of the French. The French flank begins to waver.  It was definitely past time for a beer on both sides. I lost count of the number of game turns we played. It didn't matter. Six turns just isn't enough for larger games!






Game Over-British Pursuit continues



We were all ready after the French went down to an army loss rate of 50%.   This was a classic good game, down to the wire and last brigade.  Thanks to Clay and Scott Hendrickson for a great game!  Welcome to the new guys that played as well. We'd like to do this again at Madness Comics in Plano, Texas.  One just can't go wrong by playing there!

Next game?  Keep checking back and may you always roll a six!