Saturday, September 19, 2009

I'm Ready to Run and Play A Fall ECW Campaign

I've been kicking around doing an ECW campaign for several months since completing the first phase of the ECW project. I've read my old copy of 1644 (the red cover version) and the recent Warhammer ECW rules. Both have a mini-campaign included.

My thinking is to use K.I.S.S. as the guiding force for this campaign. I don't want to get into long and drawn out sieges. My main aim is to get the collection on the table and fight field battles. I like the simpler map campaign but want to include a little flavor to the campaign like Scots intrusions/duplicity and the same duplicity of the guys down south of Scotland. I'm not sure how many players I'll get. I figure maybe 1 or 2 players at most. Our group frankly doesn't know the English Civil War, is not very motivated by pike & shotte period. I don't know if I should go ahead and build the campaign or keep looking for some better campaign systems. I've got Grant's Programmed Wargames Scenarios, Wargaming Pike and Shot, and that crappy Napoleonic Campaign book by Hoplite Research.

I want to not fall into these traps:
  • Long, drawn out campaign season. That kills campaigns
  • Complex economics. Players want to put toys on the table and not be bankers IMHO
  • Sieges. I would rather fight a field battle outside a city rather than waste an evening trying to reduce a city and then attack it. Just a personal preference
  • Painting more figures. I've done enough and want to concentrate more on painting vignettes, preachers, bishops, and artillery emplacements. I don't think any of our group will paint ECW other than Cameron (painting Scots). We'll not holding my breath however
Any pearls o' wisdom on putting a quick ECW campaign season together would be appreciated.

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